Exercises with solutions
In brief
6 positions to solve. Find the answer, then open the solution. Each solution has been checked by the app's rules engine and by a second program: when it says there is only one move, it really is the only one.
Moves are written as in the app: the English letter for the piece (K king, Q queen, R rook, B bishop, N knight), then the destination square.
Exercise 1 · beginner
Scholar's mate
White to move and checkmate in one. Which move?
Show the solution
Qxf7#: the queen captures the pawn on f7. It is the only move that gives checkmate.
Why
- The queen attacks the black king and is protected by the white bishop: the king cannot capture it.
- The squares around the king are occupied by its own pieces or controlled by the queen.
- To avoid this with Black: watch the f7 square, which only the king protects early in the game.
Exercise 2 · beginner
Back-rank mate
White to move and checkmate in one. Which move?
Show the solution
Ra8#: the rook moves up to the last rank. It is the only move that gives checkmate.
Why
- The black king is boxed in by its own three pawns, which stayed in front of it.
- The rook attacks the whole rank: the king has no free square and no piece can block.
- To guard against it: advance a pawn in front of your castled king to give it an escape square.
Exercise 3 · rule to know
Checkmate or stalemate?
It's Black's move. Have they lost?
Show the solution
No: the game is a draw by stalemate. Black has no legal move, but their king is not in check.
Why
- Checkmate: the king is in check and no move gets it out. Stalemate: no legal move, without check.
- Stalemate is a draw, not a win: the app ends the game immediately.
- When you are far ahead, check before every move that your opponent still has at least one legal move.
Exercise 4 · rule to know
En passant capture
Black has just moved their pawn from f7 to f5, next to the white pawn. Which capture can this white pawn make?
Show the solution
exf6, an en passant capture: the white pawn goes to f6 and removes the black pawn on f5. The capture exd6 is not allowed.
Why
- A pawn that advances two squares and stops next to an enemy pawn can be captured as if it had advanced only one square.
- This capture is only possible on the very next move, never later: the black pawn on d5 arrived earlier.
Exercise 5 · rule to know
Can you castle?
White to move. Their king and rooks have never moved. Which castling moves are allowed?
Show the solution
Only queenside castling, O-O-O. Kingside castling, O-O, is not allowed: the king would pass through f1, which the black rook attacks.
Why
- To castle, the king must not be in check, must not pass through an attacked square, and must not land on an attacked square.
- The rook, however, can pass through an attacked square: only the king's path matters.
Exercise 6 · rule to know
Should you always promote to a queen?
White to move. The pawn is about to be promoted. Which promotion should be avoided?
Show the solution
f8=Q: with a queen, Black has no moves left and the game is a draw by stalemate. The other promotions let the game continue.
Why
- The promoted pawn becomes a queen, rook, bishop or knight, as you choose: f8=Q, f8=R, f8=B, f8=N.
- The queen is most often the best choice, but not always: here, it takes away the black king's last squares.
- With a rook, the black king keeps at least one free square and White is still a rook up.
- starting square of the move
- destination square
- king in check
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